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S70 Kinjutsu: Advanced Black Feather Puncture

S70 Kinjutsu: Advanced Black Feather Puncture

S70 Kinjutsu: Advanced Black Feather Puncture

S70 Kinjutsu: Advanced Black Feather Puncture's Informations in game :
Description :(Kinjutsu) Decrease the target's Max. CP by 40% and inflicts bleeding status (60% bleeding) for 3 turns.
Category : Skills
Skill's Type :
Gold : 0
Token : 10000
Prestige : 0
PvP Point : 0
Merit : 0
Damage : 0
Level : 80
Cooldown : 11
Cakra Point : 127
Require Emblem : YES
Sell Able : YES
Learn in Academy : YES
Rarity : 6

Tag Effect
EffectDurationAmountChance
reduce_cp_max_bleeding3 400

You might as well compare with these Skills so you can decide which Skills you're gonna use for ninja Saga Pvp or in Hunting House for easier killing the boss or your opponent in ninja saga PvP
These Skills might have better effect . Here we go :

  • Black Surprise Black Surprise
    (Kinjutsu) Dark crows encircles the target and inflicts blind. Blind - reducing target accuracy by 40% for 2 turns.
  • Kinjutsu: Headshot Kinjutsu: Headshot
    (Kinjutsu) Enemys positive status will be removed when hit and stun for 1 turn.
  • Wind Piercing Strike Wind Piercing Strike
    Spin in high speed and emit wind power from body
  • Dual Lightning Impulse Dual Lightning Impulse
    Transforms into lightning ethereal to strike an enemy.
  • S3 Kinjutsu:Shadow Army S3 Kinjutsu:Shadow Army
    (Kinjutsu) Summon a Shadow army to attack all enemy and reduce targets attack damage by 70% for 3 turns.
  • S7 Kinjutsu: Silver Chain Bundle S7 Kinjutsu: Silver Chain Bundle
    (Kinjutsu) Lock target for 3 turns when target HP is below 50%. Reduce attack damage by 100% when target HP is 50% or above.
  • S12 Kinjutsu: Kejsumaru S12 Kinjutsu: Kejsumaru
    (Kinjutsu) Inflict bloodfeed - recover HP after attack. (Amount: 110% of the attack damage)(3 Turns)
  • S2 Kinjutsu: Profusion of Ghosts S2 Kinjutsu: Profusion of Ghosts
    (Kinjutsu) Hallucinate the enemy and make them feel being bounded by hundred ghosts. (Reduce CP by 55%, put targets skill into cooldown for 2 turns)
  • Jingle Bell Jingle Bell
    Magically stuns the target using snow and sound. Inflicts Stun status for 2 turns.
  • S9 Kinjutsu: Fiery Night Phoenix S9 Kinjutsu: Fiery Night Phoenix
    (Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns)
  • Earth Fist Combo Earth Fist Combo
    Combo of mud fist releases huge solid earth wall to attack the enemy
  • Golem Rock Hill Combo Golem Rock Hill Combo
    Summons a mud golem and rise up a huge hexagonal rock wall.
  • Fiery Air Explosion Fiery Air Explosion
    Light up flame in air, and burn your target into dust.
  • Wild Beast Spear Wild Beast Spear
    Unleashes your primal force of nature by materializing it like a spear. 50% of your damage dealt is recovered as HP for 2 turns.(Using Taijutsu reduce your HP by 5%)
  • Flash Guillotine Kick Flash Guillotine Kick
    Unleash stored chakra energy into a devastating kick. Increase all damage done by 50% to all attacks next turn. This Kinjutsu can be used frequently.
  • S54 Kinjutsu: Ice Tower S54 Kinjutsu: Ice Tower
    (Kinjutsu) Confines your target with black ice to restrict their movement. Inflicts Frozen status for 5 turns. (Frozen targets takes 80% reduced damage)
  • S10 Kinjutsu: Eternal Iceberg S10 Kinjutsu: Eternal Iceberg
    (Kinjutsu) Binds the target with unmelting ice. Reduces target's damage and agility by 70% for 3 turns.
  • S82 Kinjutsu: Advanced Poison Invasion S82 Kinjutsu: Advanced Poison Invasion
    (Kinjutsu) Opponent team is inflicted negative effect Poison for 3 turns (Poison: reduce 8% HP each turn).
  • S16 Kinjutsu: Camouflage Make-Up S16 Kinjutsu: Camouflage Make-Up
    (Kinjutsu) Use Camouflage to hide yourself. Remove all negative status for once; ignore all attack damages (3 turns).
  • Kinjutsu: Bunshin Attack Kinjutsu: Bunshin Attack
    (Kinjutsu) Hurls a fuuma shuriken with a deadly trick. Random Absorb Target 1 Positive Status. (Cannot absorb skills that cannot be dispersed)
  • Lightning Impulse Lightning Impulse
    Transforms into a lightning ethereal to strike an enemy
  • Kinjutsu: Battojutsu Kinjutsu: Battojutsu
    The technics of drawing out the sword. Quick-draw the sword and create the shockwave of sword attack enemy. Reducing 10% of maximum HP from enemy.
  • S71 Kinjutsu: Paranormal Shield S71 Kinjutsu: Paranormal Shield
    (Kinjutsu) Recover all CP. Reducing damage by 15%. Take damage by CP instead of HP (Ratio: 1CP = 2HP) (2 turns). (HP will be reduced when there is not enough CP left)
  • Kinjutsu: Armor of Narukami II Kinjutsu: Armor of Narukami II
    (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of targets dodge. (3/3/4 turns)
  • Kinjutsu: Advanced Deadly Sickle Kinjutsu: Advanced Deadly Sickle
    (Kinjutsu) Causes Theft status for 3 turns, reduce 10% HP on every attack and recover to attack target.
  • S18 Kinjutsu: Shadow of Nightmares S18 Kinjutsu: Shadow of Nightmares
    (Kinjutsu) Incept nightmares to targets mind to drain 25% of targets CP, and inflict chaos. (2 turns)
  • Pillar of Flame Pillar of Flame
    Molds chakra and fire to release a pillar of fire