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Medical Class Jutsu

Medical Class Jutsu

Medical Class Jutsu

Medical Class Jutsu's Informations in game :
Description :Recover [valamount] HP in the team. Higher level heals more HP. Used once only in each battle.
Category : Skills
Skill's Type :
Gold : 0
Token : 100000
Prestige : 0
PvP Point : 0
Merit : 0
Damage : 0
Level : 0
Cooldown : 0
Cakra Point : 0
Require Emblem : YES
Sell Able : YES
Learn in Academy : YES
Rarity : 5

Tag Effect
EffectDurationAmountChance
skill_20003 200

You might as well compare with these Skills so you can decide which Skills you're gonna use for ninja Saga Pvp or in Hunting House for easier killing the boss or your opponent in ninja saga PvP
These Skills might have better effect . Here we go :

  • Starfire Formation Starfire Formation
    Release a lot of fiery kunai and strike target by self-explosion.
  • Wind Cross Cut Wind Cross Cut
    Create wind blade and stab target within a fast, cross-shaped movement.
  • Wind Vortex Wind Vortex
    Releases wind vortex from ones body
  • Wind Blade Combat Wind Blade Combat
    Release wind blade to stab enemy.
  • Water Burst Water Burst
    Releases water from the ground
  • Kinjutsu: Advanced Meteor Fire Kinjutsu: Advanced Meteor Fire
    (Kinjutsu) Target 18% maximum HP as damage and attack all targets. Damage done not affected by any status; this Jutsu can be dodged. Increase 18% Damage for the next 5 turns.
  • Kinjutsu: Beast intuition Kinjutsu: Beast intuition
    (Kinjutsu) Increase dodge rate by 30%. Recover 8% CP each turn. (2 turns)
  • Pillar of Flame Pillar of Flame
    Molds chakra and fire to release a pillar of fire
  • Kinjutsu: Hell Fire IV Kinjutsu: Hell Fire IV
    (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn)
  • Wind Rush Wind Rush
    Transforming into a twister drilling an enemy continuously.
  • Kinjutsu: Meteor Fire Kinjutsu: Meteor Fire
    (Kinjutsu) Target 10% maximum HP as damage. Damage done not affected by any status; this Jutsu can be dodged. Increase 10% Damage for the next 2 turns.
  • Water Shark Swallow Water Shark Swallow
    Create a water shark to flood your enemy.
  • Kinjutsu: Battojutsu Kinjutsu: Battojutsu
    The technics of drawing out the sword. Quick-draw the sword and create the shockwave of sword attack enemy. Reducing 10% of maximum HP from enemy.
  • Water Impale Water Impale
    Releases thorns of water impaling an enemy.
  • Kinjutsu: Amazing Home Runs Kinjutsu: Amazing Home Runs
    Puts 1 random skill into cooldown for 15 ~ 20 turns on successful attack. This skill has the same cooldown as the target skill if it hits and has a chance to be reduced by 1 ~ 3 turns. Increase 30% accuracy for 3 turns. (PvP Jutsu)
  • Kinjutsu: Advanced Minotaur Combo Kinjutsu: Advanced Minotaur Combo
    (Kinjutsu) Opponent team is inflicted negative effect Internal Injury and reduces attack damage by 100% for 4 turns.
  • S9 Kinjutsu: Fiery Night Phoenix S9 Kinjutsu: Fiery Night Phoenix
    (Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns)
  • S8 Kinjutsu: Soul Upheaval S8 Kinjutsu: Soul Upheaval
    (Kinjutsu) Calls forth a wave of corrupted souls to burn 85% of target's CP.
  • Kinjutsu: Silence of Onmyouji Kinjutsu: Silence of Onmyouji
    (Kinjutsu) Removes all positive status to the target and negative status to user.
  • S64 Kinjutsu: Advanced Yin and Yang Burst S64 Kinjutsu: Advanced Yin and Yang Burst
    (Kinjutsu) Disrupts targets nervous system to disallow any weapon attacks. Any Jutsu used during the duration will consume 400% of the Jutsu CP cost. (4 turns)
  • Kinjutsu: Advanced Beast intuition Kinjutsu: Advanced Beast intuition
    (Kinjutsu) Increase dodge rate by 50%. Recover 8% CP each turn. (Apply to whole team) (3 turns)
  • Wind Assault Wind Assault
    Releases a wind gust strike
  • Woven Clew Woven Clew
    Attacks the target with special woven clew. Target will consume 40% extra CP and reduces targets HP/CP by 3% on every weapon attack. (1 turn)
  • S37 Kinjutsu: Drunken Boxing S37 Kinjutsu: Drunken Boxing
    (Kinjutsu) Increase all damage done by 50% to all attacks next turn. This Kinjutsu can be used very frequently.
  • Kinjutsu: Hidden Among Rocks III Kinjutsu: Hidden Among Rocks III
    (Kinjutsu) Reduce taken damage for 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn.
  • Kinjutsu: Bunny Girl Transformation Kinjutsu: Bunny Girl Transformation
    Transform into a bunny girl - decrease targets rate to critical, dodge, combustion, purify and reactive force by 20% (6 turns).
  • Kinjutsu: Lightning Flash II Kinjutsu: Lightning Flash II
    (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during targets attack)