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Assault Class Jutsu

Assault Class Jutsu

Assault Class Jutsu

Assault Class Jutsu's Informations in game :
Description :Ignore target status. According to characters level and target remaining HP, deal max. damage [valamount]. Used once only in each battle.
Category : Skills
Skill's Type :
Gold : 0
Token : 100000
Prestige : 0
PvP Point : 0
Merit : 0
Damage : 0
Level : 0
Cooldown : 0
Cakra Point : 0
Require Emblem : YES
Sell Able : YES
Learn in Academy : YES
Rarity : 5

Tag Effect
EffectDurationAmountChance
skill_20040 00

You might as well compare with these Skills so you can decide which Skills you're gonna use for ninja Saga Pvp or in Hunting House for easier killing the boss or your opponent in ninja saga PvP
These Skills might have better effect . Here we go :

  • Lightning Spark Lightning Spark
    Emits a small lightning spark from the body
  • Water Bombing Water Bombing
    Emit three water bomb from the top of your enemy.
  • Kinjutsu: Ganseki-Ryu Impact Kinjutsu: Ganseki-Ryu Impact
    (Kinjutsu)Summon a Ganseki-Ryu and ride on its body to attack target. Target will receive extra 40% damage. (5 turns)
  • Kinjutsu: Yata no Kagami Kinjutsu: Yata no Kagami
    Channels the power of the sacred mirror to prevent the users chakra. Player resists all debuff and the CP reduction effect caused by Drain and Reduce, and the skills used will not consume any CP for 2 turns. (Cannot charge for 3 turns)
  • Elbow Knee Combo Elbow Knee Combo
    Hit target with elbow and knees. (Using Taijutsu reduce your HP by 5%)
  • Kinjutsu: Meteor Fire Kinjutsu: Meteor Fire
    (Kinjutsu) Target 10% maximum HP as damage. Damage done not affected by any status; this Jutsu can be dodged. Increase 10% Damage for the next 2 turns.
  • Kinjutsu: Embrace of Golem II Kinjutsu: Embrace of Golem II
    (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns).
  • Kinjutsu: Wind Peace II Kinjutsu: Wind Peace II
    (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns)
  • Kinjutsu: Double Devil Flame Kinjutsu: Double Devil Flame
    Reduce targets Max. HP & CP by 14%.
  • Kinjutsu: Advanced Minotaurs Sweep Kinjutsu: Advanced Minotaurs Sweep
    All Enemys positive status will be removed when hit and stun for 2 turns.
  • Dual Wind Assault Dual Wind Assault
    A combination of wind assault and wind cannon.
  • S71 Kinjutsu: Paranormal Shield S71 Kinjutsu: Paranormal Shield
    (Kinjutsu) Recover all CP. Reducing damage by 15%. Take damage by CP instead of HP (Ratio: 1CP = 2HP) (2 turns). (HP will be reduced when there is not enough CP left)
  • Shadow Hundred Combo Shadow Hundred Combo
    Summon shadow clone to strike the enemy. Reduce his attack damage 15%. (3 turns)
  • Kinjutsu: Aqua Mirror Kinjutsu: Aqua Mirror
    (Kinjutsu) Conjures a magical mirror made of water to reinforce defense. Absorbs HP damage and converts it to CP damage. Raises “Purify” chance to 100% if user's CP is below 50% for 3 turns. (Ratio: 1CP = 2HP)
  • Fiery Bird Strike Fiery Bird Strike
    Transforms into a flaming bird to strike an enemy
  • Earth Wall Earth Wall
    Releases a huge solid earth wall
  • Kinjutsu: Tenson Omi Korin Kinjutsu: Tenson Omi Korin
    (Kinjutsu) Legendary Genjutsu, summon Tenson Omi Korin for a team protection. The team recover 500 HP every turn and will not be affected by any negative status (2 turns).
  • Enhanced Strength Fist Enhanced Strength Fist
    Concentrate power within fist and hit target. (Using Taijutsu reduce your HP by 5%)
  • Kinjutsu: Courage Spear Kinjutsu: Courage Spear
    (Kinjutsu) Throwing the ancient Roman's battle spear. This Taijustu is extremely accurate.
  • Obsidian Needles Obsidian Needles
    Impales the target with sharp rocks. Inflicts “Weaken” status to target. (Weaken: 30%, 1 turn)
  • Lightning Rays Lightning Rays
    Create lightning rays that splits and damages an enemy.
  • Kinjutsu: Reverse Moving Water Kinjutsu: Reverse Moving Water
    (Kinjutsu) User consumes all CP and fully restores HP
  • Assault Kick Assault Kick
    Attack the enemy back neck. (Using Taijutsu reduce your HP by 5%)
  • S61 Kinjutsu: Omni Shuriken Explosion S61 Kinjutsu: Omni Shuriken Explosion
    (Kinjutsu) Throws a shuriken that explodes midair and scatters smaller versions of itself. All enemys CP reduce 65%.
  • Summoning: Badminton Bombing Summoning: Badminton Bombing
    Summons Lava of the SNF to use the Badminton Explosives. Opponent team is inflicted negative effect Burning for 3 turns (Burning: reduce 3% HP each turn).
  • Boosted Water Pressure Burst Boosted Water Pressure Burst
    Focus water element in both hands and use chakra increases its physical size.