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Summoning: Wind Vault Kick

Summoning: Wind Vault Kick

Summoning: Wind Vault Kick

Summoning: Wind Vault Kick's Informations in game :
Description :Summons Hurricane of the SNF to use the Vault-jump Wind Blade to cause damage. Opponent team is inflicted negative effect Bleeding for 3 turns (Bleeding: +20% damage taken).
Category : Skills
Skill's Type :
Tooltip : Summons Hurricane of the SNF to use the Vault-jump Wind Blade to cause damage. Opponent team is inflicted negative effect Bleeding for 3 turns (Bleeding: +20% damage taken).
Gold : 0
Token : 800
Prestige : 0
PvP Point : 0
Merit : 0
Damage : 389
Level : 80
Cooldown : 8
Cakra Point : 127
Require Emblem : YES
Sell Able : YES
Learn in Academy : YES
Rarity : 4

Tag Effect
EffectDurationAmountChance
bleeding3 200

You might as well compare with these Skills so you can decide which Skills you're gonna use for ninja Saga Pvp or in Hunting House for easier killing the boss or your opponent in ninja saga PvP
These Skills might have better effect . Here we go :

  • S16 Kinjutsu: Umbra Fist S16 Kinjutsu: Umbra Fist
    (Kinjutsu) Reduce targets attack damage by 80% in 4 turns.
  • Kinjutsu: The Arrow of God Killing Kinjutsu: The Arrow of God Killing
    (Kinjutsu) Increase all damage done by 40% to all attacks next turn. Target inflicts the Blind status (2 turn) (extra 30% dodge rate during targets attack)
  • Lightning Energy Burst Lightning Energy Burst
    Concentrate lightning energy and explode it on enemy.
  • Rapid Fist Rapid Fist
    A rapid strikes of fist. (Using Taijutsu reduce your HP by 5%)
  • S10 Kinjutsu: Dynamic Dragon Strike S10 Kinjutsu: Dynamic Dragon Strike
    (Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using Taijutsu reduce your HP by 5%)
  • Giant Flame Palm Giant Flame Palm
    Shoots fire palm to the ground that moves towards the enemy. Inflicts “Burn” status to target. (Burning: 5%, 1 turn)
  • Lightning Golem Lightning Golem
    Summons a lightning golem from the characters chakra
  • Bunny Rampage Bunny Rampage
    Summon a few bunnies illusion to attack enemy violently. Reduce targets attack damage by 45% in 2 turns.
  • Kinjutsu: Golem Protection III Kinjutsu: Golem Protection III
    (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns.
  • Kinjutsu: Fujin Vacuum Storm Kinjutsu: Fujin Vacuum Storm
    Reduce 20% critical chance (4 turns), increase 3 Lightning Ninjutsu cool down; extra 20% damage if player is under Kinjutsu: Infinite Whirlwind Breakthrough status effect.
  • Kinjutsu: Advance Phantom Impulse Kinjutsu: Advance Phantom Impulse
    (Kinjutsu) Target 15% maximum HP as damage. Damage done not affected by any status; this Jutsu can be dodged. Increase 15% Damage for the next 5 turns.
  • Kinjutsu: Embrace of Golem Kinjutsu: Embrace of Golem
    (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns).
  • Kinjutsu: Sword of Sealing Light Kinjutsu: Sword of Sealing Light
    Target gains negative status Restriction and reduces targets dodge rate by 30% and increases the users dodge rate during targets attack by 30% for 3 turns.
  • Kinjutsu: Metal Crush Kinjutsu: Metal Crush
    (Kinjutsu) Inflicts bleeding status and stun target for 3 turns. (35% bleeding)
  • Kinjutsu: Ozeki Smash Kinjutsu: Ozeki Smash
    (Kinjutsu) Target has 25% chance of Stun for 1 turn
  • Kinjutsu: Gan Ute Kinjutsu: Gan Ute
    (Kinjutsu) Target inflicts Internal Injury for 2 turns (Disable healing effect)
  • Earthen Fist Earthen Fist
    A fist made out of hard composition of mud
  • Kinjutsu: Armor of Narukami III Kinjutsu: Armor of Narukami III
    (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of targets dodge. (3/3/4 turns)
  • Kinjutsu: Spiritual Restriction Kinjutsu: Spiritual Restriction
    (Kinjutsu) Directly drain their current 20% HP and absorb target accuracy by 50% for 3 turns.
  • Assault Class Jutsu Assault Class Jutsu
    Ignore target status. According to characters level and target remaining HP, deal max. damage [valamount]. Used once only in each battle.
  • Kinjutsu: Hell Fire IV Kinjutsu: Hell Fire IV
    (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn)
  • Kinjutsu: Water Renewal III Kinjutsu: Water Renewal III
    (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns.
  • S60 Kinjutsu: Spirit Fusion S60 Kinjutsu: Spirit Fusion
    (Kinjutsu) Infuses own chakra with raw natural energy to temporarily gain a chakra cloak. Reflects 60% of the damage taken to the attacker and recovers 8% of users max HP after taking damage for 3 turns.
  • Kinjutsu: Shokaze Futekina Kinjutsu: Shokaze Futekina
    (Kinjutsu) This jutsu which can be used more frequently
  • Tornado Step Tornado Step
    Spin at an astonishing speed and generate a tornado.
  • Kinjutsu: Overspeed Touchdowns Kinjutsu: Overspeed Touchdowns
    (Kinjutsu) Charges straight to the opponent with indomitable resolve. Reduces targets HP by 150 for 3 turns.