preloader

Search Here

Kinjutsu: Infinite Whirlwind Breakthrough II

Kinjutsu: Infinite Whirlwind Breakthrough II

Kinjutsu: Infinite Whirlwind Breakthrough II

Kinjutsu: Infinite Whirlwind Breakthrough II's Informations in game :
Description :Remove all negative status for once; reduce 1 Wind Ninjutsu Cool Down on every attack the player receives (2/3 Turns).
Category : Skills
Skill's Type :
Gold : 0
Token : 300
Prestige : 0
PvP Point : 0
Merit : 0
Damage : 0
Level : 60
Cooldown : 12
Cakra Point : 127
Require Emblem : YES
Sell Able : YES
Learn in Academy : YES
Rarity : 4

Tag Effect
EffectDurationAmountChance
skill_2853 10

You might as well compare with these Skills so you can decide which Skills you're gonna use for ninja Saga Pvp or in Hunting House for easier killing the boss or your opponent in ninja saga PvP
These Skills might have better effect . Here we go :

  • S41 Kinjutsu: Curse of Darkness S41 Kinjutsu: Curse of Darkness
    (Kinjutsu)Summon a scary zombie which weakens the opponent. Reduce his attack damage by 40%. (8 turns)
  • Kinjutsu: Five Elements Consuming Seal Kinjutsu: Five Elements Consuming Seal
    (Kinjutsu) Seal the target with 5 elements power, directly remove targets 25% current HP.
  • Sledbutt Sledbutt
    (Kinjutsu) Remove all positive status effect of target. Reduce target HP & CP by 1% 5 turns. (Base on maximum HP & CP)
  • skill_312 skill_312
    skill_312
  • S5 Kinjutsu: Giant Palm S5 Kinjutsu: Giant Palm
    (Kinjutsu) Inflicts bleeding status and stun target for 2 turns. (50% bleeding)
  • Kinjutsu: Yata no Kagami Kinjutsu: Yata no Kagami
    Channels the power of the sacred mirror to prevent the users chakra. Player resists all debuff and the CP reduction effect caused by Drain and Reduce, and the skills used will not consume any CP for 2 turns. (Cannot charge for 3 turns)
  • Kinjutsu: Halos of Olympus Kinjutsu: Halos of Olympus
    (Kinjutsu) Utilizing the power of Halos to reduce current CP (up to 50%) and remove all positive and negative status of the opponent. This Genjutsu is extremely accurate, able to use frequently with little Chakra consumption.
  • S2 Kinjutsu:Purgatory fire S2 Kinjutsu:Purgatory fire
    (Kinjutsu) Summon the Hell fire to burn all enemy into ash and inflicts “Flaming” for 4 turns. “Flaming” - reducing target hp and cp 10% for each turn.
  • Summoning: Lightning Thrusting Summoning: Lightning Thrusting
    Summons Lightning of the SNF to use Rapid Sword Strikes on target.
  • Kinjutsu: Explosive Tag Bunshin Kinjutsu: Explosive Tag Bunshin
    (Kinjutsu) Creates 3 Bunshins for 4 turns. Has 50% chance to consume a Bunshin to negate all attack damage and negative effect. Burns enemy HP by 5% who attacks the Bunshin for 2 turns.
  • Water Ghost Impale Water Ghost Impale
    Burst out water from the ground and tight up your target.
  • Kinjutsu: Deadman Assault Kinjutsu: Deadman Assault
    (Kinjutsu) Immediately reduce target CP by 75%; and reduce his attack damage 20%. (2 turns)
  • Kinjutsu: Genbu Defensive Style Kinjutsu: Genbu Defensive Style
    (Kinjutsu) Prepare a defense position to increase protection. Damage reduce 20% (2 turns)
  • S73 Kinjutsu: Advanced Lofty Lance S73 Kinjutsu: Advanced Lofty Lance
    (Kinjutsu) Reduces targets critical, dodge, combustion, purify and reactive force chance by 80% for 4 turns.
  • Refresh (Rank 6) Refresh (Rank 6)
    Use your chakra to recover HP.(+ HP)
  • Rapid Uppercut Rapid Uppercut
    Attack the enemy with combat and concern on the raising fist. (Using Taijutsu reduce your HP by 5%)
  • S13 Kinjutsu: Infernal Puncture S13 Kinjutsu: Infernal Puncture
    (Kinjutsu) All targets will be restricted and 8% of his or her HP will also be reduced in next 3 turns.
  • Kinjutsu: Spiritual Restriction Kinjutsu: Spiritual Restriction
    (Kinjutsu) Directly drain their current 20% HP and absorb target accuracy by 50% for 3 turns.
  • S12 Kinjutsu: Prison of Gaia S12 Kinjutsu: Prison of Gaia
    (Kinjutsu) Inflict “Confinement” status to all targets for 3 turns. Target receives all damage from it makes.
  • Kinjutsu: Hell Fire Kinjutsu: Hell Fire
    (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn)
  • Kinjutsu: Fire Energy Excitation II Kinjutsu: Fire Energy Excitation II
    (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns)
  • Kinjutsu: Deaths Embrace Kinjutsu: Deaths Embrace
    (Kinjutsu) Reduce 50% damage, dodge and purify chance. (2 turns)
  • S2 Kinjutsu: Profusion of Ghosts S2 Kinjutsu: Profusion of Ghosts
    (Kinjutsu) Hallucinate the enemy and make them feel being bounded by hundred ghosts. (Reduce CP by 55%, put targets skill into cooldown for 2 turns)
  • S73 Kinjutsu: Lofty Lance S73 Kinjutsu: Lofty Lance
    (Kinjutsu) Reduces targets critical, dodge, combustion, purify and reactive force chance by 60% for 3 turns.
  • Multi Fireball Multi Fireball
    Concentrate the fire power in your mouth and release three fireballs at once.
  • Flash Guillotine Kick Flash Guillotine Kick
    Unleash stored chakra energy into a devastating kick. Increase all damage done by 50% to all attacks next turn. This Kinjutsu can be used frequently.