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S13 Kinjutsu: Infernal Puncture

S13 Kinjutsu: Infernal Puncture

S13 Kinjutsu: Infernal Puncture

S13 Kinjutsu: Infernal Puncture's Informations in game :
Description :(Kinjutsu) All targets will be restricted and 8% of his or her HP will also be reduced in next 3 turns.
Category : Skills
Skill's Type :
Gold : 0
Token : 1000
Prestige : 0
PvP Point : 0
Merit : 0
Damage : 0
Level : 1
Cooldown : 16
Cakra Point : 10
Require Emblem : YES
Sell Able : YES
Learn in Academy : YES
Rarity : 6

Tag Effect
EffectDurationAmountChance
skill_3773 80

You might as well compare with these Skills so you can decide which Skills you're gonna use for ninja Saga Pvp or in Hunting House for easier killing the boss or your opponent in ninja saga PvP
These Skills might have better effect . Here we go :

  • Assault Kick Assault Kick
    Attack the enemy back neck. (Using Taijutsu reduce your HP by 5%)
  • Kinjutsu: Slurry Coat Kinjutsu: Slurry Coat
    (Kinjutsu) Covers the user's body with enchanted mud. Reduces damage taken by 70% and reduces attackers agility for 3 turns. (Reduce Agility: 50%, 1 turn)
  • Raising Fire Combo Raising Fire Combo
    Release and focus fire energy on the hand to strike the enemy.
  • Kinjutsu: Sake Heihachi Kinjutsu: Sake Heihachi
    (Kinjutsu) Increase 25 points damage per attack, the effect will last until the battle is over.
  • Extreme Starfire Extreme Starfire
    Focus energy in both hands and give your target several fire punches.
  • Lucky Dice Lucky Dice
    Rolls a lucky dice. Regenerates 10% of the user's max HP for 4 turns.
  • Summoning: Flaming Smash Summoning: Flaming Smash
    Summons Lava of the SNF to use the Fiery Smash on target.
  • Kinjutsu: Fujin Vacuum Storm Kinjutsu: Fujin Vacuum Storm
    Reduce 20% critical chance (4 turns), increase 3 Lightning Ninjutsu cool down; extra 20% damage if player is under Kinjutsu: Infinite Whirlwind Breakthrough status effect.
  • Great Water Scatter Burst Great Water Scatter Burst
    Burst out water from the ground and get your target flooded.
  • S26 Kinjutsu : Scissor S26 Kinjutsu : Scissor
    (Kinjutsu) Use Chakra to change energy into physical body, target will receive extra 60% damage. (3 turns)
  • Mud Golem Strike Fist Mud Golem Strike Fist
    Summon the Golem to hit target fiercely.
  • S53 Kinjutsu: Spirit Breaker S53 Kinjutsu: Spirit Breaker
    (Kinjutsu) Conjures ancient guiding spirits from another realm to strengthen your attack and strike the opponents vital chakra points. Reduces targets CP by 45% and causes all of targets skills suffer an additional cooldown 2 turns. (Talent skills not included)
  • S6 Kinjutsu: Black Crow S6 Kinjutsu: Black Crow
    (Kinjutsu) Reduce 70% targets dodge rate; and extra 70% dodge rate during targets attack. (4 turns)
  • Swift Kick Swift Kick
    A quick dash of flying kick to an opponent. (Using Taijutsu reduce your HP by 5%)
  • Summoning: Batarizords Revenge Summoning: Batarizords Revenge
    Summons robotic zords to burn your opponents to ashes. Reduces all targets HP by 10% for 2 turns. (Base on maximum HP)
  • S21 Kinjutsu: Meridian Break Step S21 Kinjutsu: Meridian Break Step
    (Kinjutsu) Focus on targets meridian, and kick into pressure point rapidly which target fail to use Jutsu and Charge for 2 turns. (Using Taijutsu reduce your HP by 5%)
  • Wind Cross Cut Wind Cross Cut
    Create wind blade and stab target within a fast, cross-shaped movement.
  • Water Ball Water Ball
    Releases a ball of water from the sealers mouth.
  • Kinjutsu: Prison Colliding Wave II Kinjutsu: Prison Colliding Wave II
    (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns.
  • Lightning Impulse Lightning Impulse
    Transforms into a lightning ethereal to strike an enemy
  • Monkey Transformation Monkey Transformation
    (Not Implemented)
  • S18 Kinjutsu: Shadow of Nightmares S18 Kinjutsu: Shadow of Nightmares
    (Kinjutsu) Incept nightmares to targets mind to drain 25% of targets CP, and inflict chaos. (2 turns)
  • Kinjutsu: Hell Fire II Kinjutsu: Hell Fire II
    (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn)
  • Earth Smash Earth Smash
    Strikes an enormous power on the ground
  • Earth Blast Earth Blast
    Concentrates all the chakra in the fist striking giant power blast
  • Kinjutsu: Advance Baku shinjutsu Kinjutsu: Advance Baku shinjutsu
    Kinjutsu: Baku shinjutsu from Kumanosuke. It does no harm, but it is good enough to make enemy into Chaos status (1 turn)
  • S78 Kinjutsu: Sky Torii S78 Kinjutsu: Sky Torii
    (Kinjutsu) Inflicts “Burn” status and Chaos to target for 2 turns. (Burning: 5%, 2 turns)