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Meridian Kekkai

Meridian Kekkai

Meridian Kekkai

Meridian Kekkai's Informations in game :
Description :The Meridian Kekkai grants the user with the ability to rebound damage based on the reduced/absorbed amount of CP.
Category : Talent Skills
Skill's Type :
Cooldown : 0
This Talent Skills has 10 Levels

  • Meridian Kekkai

    Meridian Kekkai Level 1
    Whenever your CP was absorbed or reduced, attacker will recieve 13% of the absorbed/reduced CP as damage and has a 5% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 1 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 5 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 2
    Whenever your CP was absorbed or reduced, attacker will recieve 19% of the absorbed/reduced CP as damage and has a 12% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 2 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 10 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 3
    Whenever your CP was absorbed or reduced, attacker will recieve 25% of the absorbed/reduced CP as damage and has a 18% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 3 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 25 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 4
    Whenever your CP was absorbed or reduced, attacker will recieve 31% of the absorbed/reduced CP as damage and has a 22% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 4 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 50 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 5
    Whenever your CP was absorbed or reduced, attacker will recieve 37% of the absorbed/reduced CP as damage and has a 28% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 5 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 100 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 6
    Whenever your CP was absorbed or reduced, attacker will recieve 44% of the absorbed/reduced CP as damage and has a 34% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 6 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 200 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 7
    Whenever your CP was absorbed or reduced, attacker will recieve 51% of the absorbed/reduced CP as damage and has a 40% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 7 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 300 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 8
    Whenever your CP was absorbed or reduced, attacker will recieve 58% of the absorbed/reduced CP as damage and has a 46% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 8 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 450 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 9
    Whenever your CP was absorbed or reduced, attacker will recieve 64% of the absorbed/reduced CP as damage and has a 52% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 9 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 600 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 10
    Whenever your CP was absorbed or reduced, attacker will recieve 71% of the absorbed/reduced CP as damage and has a 60% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 10 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 800 Passive Skill


Require : 2540 Talent Skills Point to upgrade from level 1 to 10

You might as well compare with these Talent Skills so you can decide which Talent Skills you're gonna use for ninja Saga Pvp or in Hunting House for easier killing the boss or your opponent in ninja saga PvP
These Talent Skills might have better effect . Here we go :

  • Saint Soul Saint Soul
    Extensive knowledge of chakra control allows the user to enhance its own life regeneration.
  • Saint Physique Saint Physique
    Releases the user's cell regeneration limit when HP hits critical level.
  • Medial Evolution Medial Evolution
    The evolution progresses and new abilities have become available. Direct CP reduction and drain attacks has a chance to heal the user.
  • Saint Fist Saint Fist
    Creates a chakra focal point that discharges concentrated shockwaves to purge all positive status from the targets.
  • Burial of Dead Bone Burial of Dead Bone
    Summon gravestones from the underworld to attack all target.
  • Dark Eye Dark Eye
    The awakening of Dark Eye grants user with strong vision.
  • Mirror of Freedom Mirror of Freedom
    Advanced Genjutsu: Cast the ultimate genjutsu on own self so as to travel between the world of illusions and the real world.
  • Eye of Mirror Eye of Mirror
    The awakening of Eye of Mirror grants user with ability to copy the jutsu of target. (PvP Jutsu)(Talent skills will not be copied)
  • Pestilence Pestilence
    Attacks the target using your insects to feed on the targets chakra. Drains the targets CP and stuns it if its CP turns to 0.
  • Eight Extremities Fist Eight Extremities Fist
    Basic Taijutsu: Apply the usage of chakra into taijutsu and give better damage.
  • Soul Punch Soul Punch
    Basics: Concentrate all the chakra on your palm and punch target.
  • Secret Enraged Forest: Smothering Bind Secret Enraged Forest: Smothering Bind
    Entwine target with branches of tree.
  • Divine Wind of Onmyousamurai Divine Wind of Onmyousamurai
    The fusion of onmyouji and samurai to combine the power of both to attack target.
  • Absolute Zero Zone Absolute Zero Zone
    Chance to freeze enemy by hitting enemy with wind-water ninjutsu.
  • Secret Silhouette: Extinguish Secret Silhouette: Extinguish
    Restrict and stab target with shadow spears.
    Damage tripled when target is in Silhouette status
  • Ultimate Dance Ultimate Dance
    Advanced Taijutsu: Fatal attack to a target, must be used in Extreme Mode.
  • Nature Power Nature Power
    Chance to inflict Nature Power upon using Earth or Water skills (HP & CP Recovery).
  • Holocaust Holocaust
    Sends a swam of rare breed insects to zap its target. Reduces the targets CP and inflict Restriction status. If the targets CP turns to 0 after the attack, the target cant recover CP for several turns.
  • Secret Lava: Lava Shield Secret Lava: Lava Shield
    Stick target with pieces of lava when target attacks user. Affected target receives extra damage when user attacks with fire-earth ninjutsu.
  • Beetle Carapace Beetle Carapace
    A special insect shell grows on the body that improves defense and can remove harmful effects. Reduces damage taken and increases purify chance.
  • Saint Light Saint Light
    Perfect chakra manipulation allows the user to impart life energy to others.
  • Crescent Eye of Mirror Crescent Eye of Mirror
    The awakening of Crescent Eye of Mirror grants user with ability to rebound effects of genjutsu. (PvP Jutsu)
  • Unyielding Saint Unyielding Saint
    Unleashes the full potential of 'Saint Power' by pushing all cells in the body beyond its limit.
  • Meridian Kekkai Meridian Kekkai
    The Meridian Kekkai grants the user with the ability to rebound damage based on the reduced/absorbed amount of CP.
  • Eight Extremities Strengthen Eight Extremities Strengthen
    Advanced Combat: Fully utilize every part of the body.
  • Secret Enraged Forest: Matsuri Secret Enraged Forest: Matsuri
    Entwine target with explosion of giant branches of a tree.
  • Samurai: One Sword Samurai: One Sword
    Summon the soul of samurai to attack target with sword.