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Meridian Kekkai

Meridian Kekkai

Meridian Kekkai

Meridian Kekkai's Informations in game :
Description :The Meridian Kekkai grants the user with the ability to rebound damage based on the reduced/absorbed amount of CP.
Category : Talent Skills
Skill's Type :
Cooldown : 0
This Talent Skills has 10 Levels

  • Meridian Kekkai

    Meridian Kekkai Level 1
    Whenever your CP was absorbed or reduced, attacker will recieve 13% of the absorbed/reduced CP as damage and has a 5% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 1 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 5 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 2
    Whenever your CP was absorbed or reduced, attacker will recieve 19% of the absorbed/reduced CP as damage and has a 12% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 2 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 10 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 3
    Whenever your CP was absorbed or reduced, attacker will recieve 25% of the absorbed/reduced CP as damage and has a 18% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 3 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 25 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 4
    Whenever your CP was absorbed or reduced, attacker will recieve 31% of the absorbed/reduced CP as damage and has a 22% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 4 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 50 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 5
    Whenever your CP was absorbed or reduced, attacker will recieve 37% of the absorbed/reduced CP as damage and has a 28% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 5 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 100 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 6
    Whenever your CP was absorbed or reduced, attacker will recieve 44% of the absorbed/reduced CP as damage and has a 34% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 6 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 200 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 7
    Whenever your CP was absorbed or reduced, attacker will recieve 51% of the absorbed/reduced CP as damage and has a 40% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 7 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 300 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 8
    Whenever your CP was absorbed or reduced, attacker will recieve 58% of the absorbed/reduced CP as damage and has a 46% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 8 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 450 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 9
    Whenever your CP was absorbed or reduced, attacker will recieve 64% of the absorbed/reduced CP as damage and has a 52% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 9 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 600 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 10
    Whenever your CP was absorbed or reduced, attacker will recieve 71% of the absorbed/reduced CP as damage and has a 60% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 10 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 800 Passive Skill


Require : 2540 Talent Skills Point to upgrade from level 1 to 10

You might as well compare with these Talent Skills so you can decide which Talent Skills you're gonna use for ninja Saga Pvp or in Hunting House for easier killing the boss or your opponent in ninja saga PvP
These Talent Skills might have better effect . Here we go :

  • Saint Light Saint Light
    Perfect chakra manipulation allows the user to impart life energy to others.
  • Eight Extremities Fist Eight Extremities Fist
    Basic Taijutsu: Apply the usage of chakra into taijutsu and give better damage.
  • Soul of Onmyouji Soul of Onmyouji
    Summon the soul of onmyouji to protect you from physical damage.
  • Mirror of Grace Mirror of Grace
    Advanced Genjutsu: Target is trapped into the world of hallucinations.
  • Samurai: One Sword Samurai: One Sword
    Summon the soul of samurai to attack target with sword.
  • Secret Silhouette: Strangle Secret Silhouette: Strangle
    Restrict and strangle target by manipulating the shadow.
    Damage tripled when target is in Silhouette status
  • Ultimate Dance Ultimate Dance
    Advanced Taijutsu: Fatal attack to a target, must be used in Extreme Mode.
  • Mirror of Freedom Mirror of Freedom
    Advanced Genjutsu: Cast the ultimate genjutsu on own self so as to travel between the world of illusions and the real world.
  • Acupuncture: Meridian Anesthesia Acupuncture: Meridian Anesthesia
    Anesthetize yourself to reduce damage and recover HP for a number of turns, but interfere with CP recovery of user.
  • Crescent Eye of Mirror Crescent Eye of Mirror
    The awakening of Crescent Eye of Mirror grants user with ability to rebound effects of genjutsu. (PvP Jutsu)
  • Demon Song: Song of Fantasia Demon Song: Song of Fantasia
    Play the song of demon to temporarily erase jutsu knowledge of target. (PvP Jutsu)
  • Secret Enraged Forest: Smothering Bind Secret Enraged Forest: Smothering Bind
    Entwine target with branches of tree.
  • Meridian Strengthen Meridian Strengthen
    Strengthen your meridian system to recover more chakra.
  • Meridian Search Meridian Search
    Visualize the position of meridians of target and give better chance to do critical damage.
  • Medial Evolution Medial Evolution
    The evolution progresses and new abilities have become available. Direct CP reduction and drain attacks has a chance to heal the user.
  • Absolute Zero Zone Absolute Zero Zone
    Chance to freeze enemy by hitting enemy with wind-water ninjutsu.
  • Saint Blessing Saint Blessing
    Absolute chakra control over oneself enables the user to further enhance life regeneration.
  • Onmyouji: Wondrous Doors Onmyouji: Wondrous Doors
    Summon the soul of onmyouji to convert targets attack damage to HP.
  • Eight Extremities Strengthen Eight Extremities Strengthen
    Advanced Combat: Fully utilize every part of the body.
  • Burial of Dead Bone Burial of Dead Bone
    Summon gravestones from the underworld to attack all target.
  • Extreme Mode Extreme Mode
    Extreme Mode: Develop every part of the body to a superb condition for a short period of time. (Warning: serious side effects)
  • Mirror of Strength Mirror of Strength
    Advanced Ninjutsu: Chakra of user is incarnated into a titan.
  • Primal Evolution Primal Evolution
    Living in harmony with insects has triggered evolution. Increases max HP based on your max CP and recovers CP.
  • Silhouette Capture Silhouette Capture
    Any attack may inflict Capture (debuff) on target. Target under Capture status has lower dodge chance.
  • Soul Punch Soul Punch
    Basics: Concentrate all the chakra on your palm and punch target.
  • Eye of Mirror Eye of Mirror
    The awakening of Eye of Mirror grants user with ability to copy the jutsu of target. (PvP Jutsu)(Talent skills will not be copied)
  • Pestilence Pestilence
    Attacks the target using your insects to feed on the targets chakra. Drains the targets CP and stuns it if its CP turns to 0.