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Meridian Kekkai

Meridian Kekkai

Meridian Kekkai

Meridian Kekkai's Informations in game :
Description :The Meridian Kekkai grants the user with the ability to rebound damage based on the reduced/absorbed amount of CP.
Category : Talent Skills
Skill's Type :
Cooldown : 0
This Talent Skills has 10 Levels

  • Meridian Kekkai

    Meridian Kekkai Level 1
    Whenever your CP was absorbed or reduced, attacker will recieve 13% of the absorbed/reduced CP as damage and has a 5% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 1 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 5 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 2
    Whenever your CP was absorbed or reduced, attacker will recieve 19% of the absorbed/reduced CP as damage and has a 12% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 2 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 10 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 3
    Whenever your CP was absorbed or reduced, attacker will recieve 25% of the absorbed/reduced CP as damage and has a 18% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 3 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 25 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 4
    Whenever your CP was absorbed or reduced, attacker will recieve 31% of the absorbed/reduced CP as damage and has a 22% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 4 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 50 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 5
    Whenever your CP was absorbed or reduced, attacker will recieve 37% of the absorbed/reduced CP as damage and has a 28% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 5 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 100 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 6
    Whenever your CP was absorbed or reduced, attacker will recieve 44% of the absorbed/reduced CP as damage and has a 34% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 6 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 200 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 7
    Whenever your CP was absorbed or reduced, attacker will recieve 51% of the absorbed/reduced CP as damage and has a 40% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 7 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 300 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 8
    Whenever your CP was absorbed or reduced, attacker will recieve 58% of the absorbed/reduced CP as damage and has a 46% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 8 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 450 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 9
    Whenever your CP was absorbed or reduced, attacker will recieve 64% of the absorbed/reduced CP as damage and has a 52% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 9 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 600 Passive Skill

  • Meridian Kekkai

    Meridian Kekkai Level 10
    Whenever your CP was absorbed or reduced, attacker will recieve 71% of the absorbed/reduced CP as damage and has a 60% chance of getting stunned for 1 turn. (No effect with CP reduction over time skills)
    Level : 10 Cakra Point : 0 Damage : 0 Cooldown : 0 Senjutsu Point : 0 Talent Skills Point : 800 Passive Skill


Require : 2540 Talent Skills Point to upgrade from level 1 to 10

You might as well compare with these Talent Skills so you can decide which Talent Skills you're gonna use for ninja Saga Pvp or in Hunting House for easier killing the boss or your opponent in ninja saga PvP
These Talent Skills might have better effect . Here we go :

  • Acupuncture: Meridians Destruction Acupuncture: Meridians Destruction
    Aim at meridians of target and acupuncture to interfere targets flow of chakra in the body.
  • Mirror of Freedom Mirror of Freedom
    Advanced Genjutsu: Cast the ultimate genjutsu on own self so as to travel between the world of illusions and the real world.
  • Saint Blessing Saint Blessing
    Absolute chakra control over oneself enables the user to further enhance life regeneration.
  • Eight Extremities Strengthen Eight Extremities Strengthen
    Advanced Combat: Fully utilize every part of the body.
  • Meridian Strengthen Meridian Strengthen
    Strengthen your meridian system to recover more chakra.
  • Secret Icy Crystal: Icy Kaleidoscope Secret Icy Crystal: Icy Kaleidoscope
    Hide yourself in hundreds of crystal and attack target back and forth between the crystals. Wind and Water Jutsu will increase their damage.
  • Pestilence Pestilence
    Attacks the target using your insects to feed on the targets chakra. Drains the targets CP and stuns it if its CP turns to 0.
  • Ultimate Evolution Ultimate Evolution
    The evolution has reached its final state increasing all attack damage. Increases all attack damage based on the users max CP.
  • Holocaust Holocaust
    Sends a swam of rare breed insects to zap its target. Reduces the targets CP and inflict Restriction status. If the targets CP turns to 0 after the attack, the target cant recover CP for several turns.
  • Onmyouji: Wondrous Doors Onmyouji: Wondrous Doors
    Summon the soul of onmyouji to convert targets attack damage to HP.
  • Burial of Dead Bone Burial of Dead Bone
    Summon gravestones from the underworld to attack all target.
  • Soul of Onmyouji Soul of Onmyouji
    Summon the soul of onmyouji to protect you from physical damage.
  • Saint Light Saint Light
    Perfect chakra manipulation allows the user to impart life energy to others.
  •  Eight Extremities Eight Extremities
    Basic Combat: Elementary battle training that increases taijutsu damage.
  • Secret Enraged Forest: Matsuri Secret Enraged Forest: Matsuri
    Entwine target with explosion of giant branches of a tree.
  • Primal Evolution Primal Evolution
    Living in harmony with insects has triggered evolution. Increases max HP based on your max CP and recovers CP.
  • Unyielding Saint Unyielding Saint
    Unleashes the full potential of 'Saint Power' by pushing all cells in the body beyond its limit.
  • Meridian Search Meridian Search
    Visualize the position of meridians of target and give better chance to do critical damage.
  • Acupuncture: Meridian Anesthesia Acupuncture: Meridian Anesthesia
    Anesthetize yourself to reduce damage and recover HP for a number of turns, but interfere with CP recovery of user.
  • Secret Silhouette: Strangle Secret Silhouette: Strangle
    Restrict and strangle target by manipulating the shadow.
    Damage tripled when target is in Silhouette status
  • Demon Song Demon Song
    Chance to reduce attack damage by enemy by hitting enemy with thunder-wind ninjutsu.
  • Mirror of Passion Mirror of Passion
    Advanced Ninjutsu: generate violet blaze of flame to burn everything the user see.
  • Medial Evolution Medial Evolution
    The evolution progresses and new abilities have become available. Direct CP reduction and drain attacks has a chance to heal the user.
  • Secret Icy Crystal: Hakukage Horo Secret Icy Crystal: Hakukage Horo
    Freeze down all the moisture and form a armor. Damage will be decrease when being attacked and target will reduce CP.
  • Saint Physique Saint Physique
    Releases the user's cell regeneration limit when HP hits critical level.
  • Soul of Samurai Soul of Samurai
    Summon the soul of samurai to rebound damage.
  • Silhouette Capture Silhouette Capture
    Any attack may inflict Capture (debuff) on target. Target under Capture status has lower dodge chance.