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S7 Kinjutsu: Dark Puncture

S7 Kinjutsu: Dark Puncture

S7 Kinjutsu: Dark Puncture

S7 Kinjutsu: Dark Puncture's Informations in game :
Description :(Kinjutsu) Disable target from using any jutsu and charge (5 turns)
Category : Skills
Skill's Type :
Gold : 0
Token : 1000
Prestige : 0
PvP Point : 0
Merit : 0
Damage : 0
Level : 80
Cooldown : 14
Cakra Point : 50
Require Emblem : YES
Sell Able : YES
Learn in Academy : YES
Rarity : 6

Tag Effect
EffectDurationAmountChance
meridians_seal5 00

You might as well compare with these Skills so you can decide which Skills you're gonna use for ninja Saga Pvp or in Hunting House for easier killing the boss or your opponent in ninja saga PvP
These Skills might have better effect . Here we go :

  • Kinjutsu: Olympus Blade Kinjutsu: Olympus Blade
    (Kinjutsu) Removes all positive and negative status from the target. Inflicts Internal Injury for 4 turns. (Extremely accurate.)
  • Rolling Mud Strike Rolling Mud Strike
    Absorb soil and form a rock to attack enemy.
  • skill_313 skill_313
    skill_313
  • Refresh (Rank 5) Refresh (Rank 5)
    Use your chakra to recover HP.(+ HP)
  • S7 Kinjutsu: Silver Chain Bundle S7 Kinjutsu: Silver Chain Bundle
    (Kinjutsu) Lock target for 3 turns when target HP is below 50%. Reduce attack damage by 100% when target HP is 50% or above.
  • Flash Smash Flash Smash
    Hit target continously and give a fatal hit from the top. (Using Taijutsu reduce your HP by 5%)
  • Kinjutsu: Pressure Burst Kinjutsu: Pressure Burst
    (Kinjutsu) A high intensity attack that uses air pressure. Has a 60% chance to stun the target for 2 turns.
  • Earth Strangle Earth Strangle
    Creates a Earth based hand, stun the enemy for 2 turns (Not effective on World Boss)
  • Refresh Refresh
    Use your chakra to recover HP.(+ HP)
  • S12 Kinjutsu: Kejsumaru S12 Kinjutsu: Kejsumaru
    (Kinjutsu) Inflict bloodfeed - recover HP after attack. (Amount: 110% of the attack damage)(3 Turns)
  • Kinjutsu: Earth Absorption V Kinjutsu: Earth Absorption V
    (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of targets current CP
  • Kinjutsu: Hell Fire III Kinjutsu: Hell Fire III
    (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn)
  • Kinjutsu: Shark Encampment Shield Kinjutsu: Shark Encampment Shield
    Remove all negative status, + extra 30%/50% healing effect on water healing Ninjutsu and healing scroll (3/4 turns), -10%/-15% targets CP on every attack the player receives. (3/4 turns)
  • Kinjutsu: Advanced Meteor Fire Kinjutsu: Advanced Meteor Fire
    (Kinjutsu) Target 18% maximum HP as damage and attack all targets. Damage done not affected by any status; this Jutsu can be dodged. Increase 18% Damage for the next 5 turns.
  • Kinjutsu: Revenge Counter Kinjutsu: Revenge Counter
    (Kinjutsu) Sacrifices your HP reducing it to 1 to remove all negative status and deal 100 to 3000 damage randomly.
  • S73 Kinjutsu: Lofty Lance S73 Kinjutsu: Lofty Lance
    (Kinjutsu) Reduces targets critical, dodge, combustion, purify and reactive force chance by 60% for 3 turns.
  • Refresh (Rank 4) Refresh (Rank 4)
    Use your chakra to recover HP.(+ HP)
  • Kinjutsu: Throwing Shield Kinjutsu: Throwing Shield
    (Kinjutsu) Remove all positive status effect of target. Burns 10% of the targets HP for 2 turns. (Using Taijutsu reduce your HP by 5%)
  • Black Humor Black Humor
    (Kinjutsu) A large Halloween pumpkin explodes! Inflicts “Chaos” status to enemy for 3 turns.
  • Surprise Wind Strike Surprise Wind Strike
    Ride along the wind and attack target.
  • Kinjutsu: Reverse Moving Water Kinjutsu: Reverse Moving Water
    (Kinjutsu) User consumes all CP and fully restores HP
  • Kinjutsu: Dance of Fujin II Kinjutsu: Dance of Fujin II
    (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting.
  • Kinjutsu: Wind Peace III Kinjutsu: Wind Peace III
    (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns)
  • S18 Kinjutsu: Devil Grip S18 Kinjutsu: Devil Grip
    (Kinjutsu) Summon a demon hand and clench target, stun target for 4 turns.
  • Kinjutsu: Spirit Touch Kinjutsu: Spirit Touch
    (Kinjutsu) A genjutsu which fears your enemy and reduces their damage done by 15% for 5 turns.
  • S65 Kinjutsu: Ultimate Cyclone S65 Kinjutsu: Ultimate Cyclone
    (Kinjutsu) Transforms into a powerful wind force with great destructive power, disable all target from using any jutsu and charge (2 turns)
  • Water Ball Water Ball
    Releases a ball of water from the sealers mouth.